China's AI Summit Concludes: IAICC & BCON 2025, Shenzhen Dual Conferences Successfully Completed, Gathering Over 1,500 Attendees to Chart New Blueprints for Creative Intelligence
- Krystal Institute

- 2025年12月16日
- 讀畢需時 7 分鐘
On December 13-14, 2025, the Second International Artificial Intelligence and Creative Conference (IAICC 2025) and the Blender Conference Shenzhen, China (BCON 2025) hosted by Krystal Institute's affiliated company, CG Global Entertainment Limited (CGGE), concluded successfully at the new building of the Research Institute of Tsinghua University in Shenzhen. As the event's Co-Organizer, Krystal Institute supported the education and training efforts throughout the event.
Centered on the core theme of “Open Source + AI” and the overarching topic of “Integrating Artificial Intelligence with Creative Industries for Innovation,” the dual conferences attracted over 1,500 attendees on-site. They featured more than twenty keynote speeches, with online broadcasts reaching over a million viewers across film, short drama, and gaming communities. The events brought together global intellectual leadership and local innovative forces, exploring the future landscape of the smart creative industry with forward-looking vision and pragmatic spirit.


Grand Opening: Government, Academia, and Research Converge as Global Minds Gather
The conference commenced grandly on December 13, receiving high-level attention from multiple government departments and academic institutions. Representatives from the Guangdong Provincial Party Committee, Shenzhen Municipal Party Committee, Nanshan District authorities, and the Hong Kong SAR Government attended in person. Additionally, presidents and secretaries-general of industry associations including the Guangdong Provincial Film Industry Association, Guangdong Animation Industry Association, Shenzhen Digital Creative Industry Association, Shenzhen Game Industry Association, and Guangzhou Game Industry Association were present to offer guidance. The event not only established a premier platform for international exchange and cooperation in the digital creative industry but also underscored Shenzhen's pivotal role as a global innovation hub within the digital creative sector, injecting robust momentum into the industry's high-quality development.



Simultaneously, the conference gathered top-tier influential guests from around the world, with representatives from all six continents present except Antarctica:
Dr. Scott Ross, Visual Effects Giant of Titanic, Co-Founder of Digital Domain, and Former General Manager of Industrial Light & Magic
Francesco Siddi, Chief Operating Officer of Blender, the World's Largest Open-Source 3D Software
Léo Silly-Pelissier, Animation Director of the Oscar-winning animated film Flow: The Fantastic Journey of Cats, and the Core Technical Team
Ilena Yeru Pegan, official representative of the open-source game engine Godot
Pablo Ruiz-Múzquiz, CEO of the open-source online design and prototyping platform Penpot
Nosipho Maketo-van den Bragt and Rob van den Bragt, co-founders of Chocolate Tribe, South Africa's leading animation and visual effects company
Wayne Kennedy, Senior Production Director at Blizzard Entertainment
Along with nearly 100 other international industry leaders and pioneers, bringing the world's most cutting-edge practices and insights.
The conference also invited Mr. Anthony Neoh, former Chairman of the Securities and Futures Commission of Hong Kong; Academician of the Chinese Academy of Sciences and President Mao Junfa of Shenzhen University, Professor Wong Kam-fai, Member of the Legislative Council of the Hong Kong Special Administrative Region and Associate Dean of the Faculty of Engineering at The Chinese University of Hong Kong, Dr. Li Rui, Visiting Professor at the China Business School of The University of Hong Kong and Director of multiple listed companies, and Mr. Cao Yu, Partner at Haiwen Beijing Office and Legal Advisor to several top entertainment and media companies.
Their participation provided comprehensive support across policy relations, academic backing, industry development, strategic capital, and copyright management. The event also provided over 400 attendees from domestic film, television, gaming, and short-form drama industries with opportunities to explore the latest global case studies and project plans.

Leaders from regional key universities including Tsinghua University, Shenzhen University, The Chinese University of Hong Kong, Harbin Institute of Technology (Shenzhen), Southern University of Science and Technology, among other regionally prominent universities. Additionally, relevant professional colleges from Shenzhen Polytechnic, Guangzhou Academy of Fine Arts, Guangzhou University of Business Studies, Guangzhou University of Chinese Business Studies, South China Agricultural University, Guangdong Peizheng College, Guangzhou University of Applied Science and Technology, and Nanhai College of Arts and Technology at Haikou University of Economics actively participated, collectively fostering a high-level, international platform for industry-academia-research dialogue.

Core Feature: Unleashing Top-Tier Open-Source Resources to Empower Future Workflows
The core value of this dual-conference initiative lies in its deep integration and showcase of the world's premier open-source creative ecosystem and AI technology fusion achievements. The conference serves not only as a platform for intellectual exchange but also as a direct enabler of scarce practical resources and next-generation work methodologies. Attendees gained in-depth exposure to Blender's official end-to-end animation production secrets, cutting-edge case studies of AI-reconstructed CG production workflows, and profound insights into open-source collaboration and commercial innovation. They experienced firsthand how “Open Source + AI” is reshaping the entire chain from creation to production.The globally influential Blender community, alongside its conferences in the Netherlands and the United States, held its first official conference in Shenzhen, China. This marks a significant step as China's technological ecosystem increasingly influences and leads the global industry.

Diverse agendas spark deep collisions, with local talents shining on stage
Across four core segments—keynote speeches & roundtable forums, signing ceremonies & product launches, flagship courses & hands-on workshops, and project matchmaking & talent exchange—the event balances intellectual exchange with practical empowerment. Alongside international guests, the conference gathered numerous domestic industry leaders, including renowned director Liu Shan, Bilibili's prominent content creators “Only One Bottle of Chili Sauce” and “Hulk Fat Worm,” 3D animator Dillon Gu, VAST founder and CEO Simon Song, General Manager of Rayvision Kenny Zou; Kong Weijian, Head of Smart Industry and Solutions at Baidu Smart Cloud; and Dong Yan, CEO of CG Model. These domestic experts shared insights and practical experiences from the Chinese market alongside their international counterparts, showcasing the vibrant vitality of the local industry.
Global Perspective Forges Collaborative Consensus
Organized by Anthony Neoh and Raymond Neoh, Founders of CGGE, alongside the International Digital Culture and Technology Alliance's three decades of global resource accumulation, the conference invited top experts who understand and respect Chinese culture and values. Covering the entire industry chain—including film, gaming, short dramas, AI hardware/software solutions, IP operations, international copyright law, and financial capital safeguards—it built a bridge of trust for cross-cultural industrial collaboration.
The conference features four core segments:
Keynote Speeches & Roundtable Forums:
Focusing on macro-level topics including AI ethics, open-source business models, and cross-cultural storytelling.
Key topics include:
Blender Animation Workflow for the Oscar-winning film Flow
Reconstructing CG Rendering Workflows with AI Technology
Blender's Application in TV Animation “Deep Dive: Forced Rewind” and Next-Gen Animation Tool Development
Open Source for the Future: AI, Community, and the New Creative Revolution
Signing & Announcements: Facilitate multiple industry-academia-research collaboration agreements
Key ceremonies include:
Rayvision Technology's “AIGC Content Creation Platform” Product Launch
Launch Ceremony for the “Zheng He” Transmedia Project
Strategic Partnership Signing Ceremony with Shenzhen University — “Shenzhen University-CGGE Creative Intelligence Industry Collaboration Platform”


Flagship Courses & Hands-on Workshops:
Four flagship courses and multiple specialized workshops were fully booked, achieving seamless transition from theory to practical skills.
The four flagship courses included:
Using Penpot MCP and Talk to Your Designs
Quick Dev Quest: Your First Godot Game
Creating Stylized 3D Illustrations Using Grease Pencil & Deep Paint
Using Blender in Solo or Small Teams for Creating Animations
Project Matching & Talent Exchange
Established efficient bridges for startup projects, corporate recruitment, and talent job-seeking.

Abundant Outcomes: Building a Sustainable Creative Tech Ecosystem

This conference successfully fostered deep integration between international expertise and local industries/education systems, driving multiple practical collaborations including Rayvision Technology's launch of the “AIGC Content Creation Platform”, project kickoff for the “Zheng He” transmedia initiative, and the Shenzhen University-CGGE Creative Intelligence Industry Collaboration Platform.
It serves not only as an efficient resource aggregation platform but also as a successful ecosystem seeding initiative, injecting core momentum into the sustainable development of creative technology across the Guangdong-Hong Kong-Macao Greater Bay Area and nationwide. This marks the accelerated transition of next-generation creative workflows—centered on “open-source + AI”—from consensus to implementation.
Looking ahead, IAICC and BCON remain committed to becoming a global hub for creative intelligence technology—connecting global wisdom, empowering industrial innovation, and nurturing future talent. We look forward to reuniting with you at future gatherings to jointly pioneer new chapters in intelligent creativity.
The Conference was supported by the International Digital Culture Technology Alliance as Co-Organizer, with the Guangdong Film Industry Association as the Advisory Organization. Tsinghua University, Shenzhen University, Shenzhen Polytechnic University, Global Digital Creations, ORIGIN CG Community, and Krystal Institute are Co-Organizers. Tripo AI, Rayvision Technology, Isuanova, East.Net, Baidu Smart Cloud, Silk Road Vision, Autotroph, iASPEC, CG Model, CG Express, CGV, HulkFatZerg, AI Wei GuoJiang, Yishanghui Culture, Yishanghui Short Drama Platform, Greater Bay Area Short Drama Overseas Industry Alliance, and Dingjunshan Film Education Technology are among the Sponsors and Supporting Organizations.
【Video Recap】IAICC & BCON 2025 Highlights Full Recording!
About Krystal Institute
Krystal Institute engages in teaching, research, training, and certification to empower the people, provide upward mobility, and bridge the global digital divide. We deliver essential knowledge for excellence in the digital economy. We prepare students to fully utilize their knowledge, skills, and tools in the digital economy by fostering their creativity and providing open-source technologies.
Our Founders have decades of experience collaborating with educational institutions worldwide, such as Nanyang Technological University, Shenzhen University, and City University of Hong Kong. Founder Raymond Neoh produced China's first 3D CG animated feature film, Thru the Moebius Strip (2004). To date, the Institute of Digital Game Technology and Institute of Digital Media Technology have trained close to 10,000 media professionals for China's digital content creation industry.
In Hong Kong, we collaborate with training and industry partners to offer courses in over 40 different areas within the Digital Economy Core Technologies (DECT) framework. We have established academic collaborations with the Chinese University of Hong Kong, the University of Hong Kong, and the Hong Kong Polytechnic University, driving our research and development.
About CG Global Entertainment Limited (CGGE)
CG Global Entertainment Limited (CGGE) was founded in Hong Kong in 2017 to develop Computer Graphics (CG) technical standards, leveraging open-source technologies and artificial intelligence to build digital content creation pipelines. CGGE creates original animated feature films, short dramas, digital avatars, IP portfolios. Collaborating with higher education institutions and industry partners, such as the Harbin Institute of Technology, Chinese University of Hong Kong, and Shenzhen University to cultivate Digital Economy Core Technology (DECT) talent and develop the Global Computer Graphics Production Standard (GCGPS). In 2024, alongside the Shenzhen Research Institute, Chinese University of Hong Kong, CGGE co-organized the first International Artificial Intelligence and Creative Conference (IAICC).
CGGE's Founders have decades of experience in the global digital content industry. In 2000, they founded Global Digital Creative Holdings Limited (HKEX: 8271) and the Institute of Digital Media Technology (IDMT), known in the industry as the "Whampoa Military Academy" of animation training. The Neoh brothers invested 20 million USD to develop China's first 3D animated feature film "Thru the Moebius Strip" (2005). Through cooperation with Nanyang Technological University, Shenzhen University, and City University of Hong Kong in computer animation talent cultivation, IDMT alumni became China's first batch of globally recognized professional CG talent, advancing Chinese CG animation to Hollywood's industrial standards.
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