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Blender 3D 建模: 從 Maya 和 3ds Max到 Blender

Blender 3D Modeling:
From Maya and 3ds Max to Blender

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Program Objective

With Blender 3.0 fresh out of the oven, there is no better time for your studio to transition from closed-source to opensource. Besides the obvious benefit of zero subscription costs, Blender’s modeling tools are easy to pick up and as powerful as other classic 3D software.

Certificate of Attendance will be issued to participants who have attended 70% or more of the classes.

This course is for artists already experienced in working with closed-source alternatives such as Maya, 3ds Max, and Cinema 4D. Details of the transition, down to the smallest details such as comparison of shortcuts, user interfaces, and file standards are discussed to ensure immediate deployment in your productionenvironment.


We will use 3D modeling as a case study for the transition. Students are expected to apply their existing knowledge, learn effective methods to model their desired outcomes, and render beautiful and realistic images by the end of the program.

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This course is suitable for 3D artists, digital artists, industrial designers, product designers with experience in modeling with Autodesk Maya and 3ds Max.

After the course, artists can produce basic product designs, production models, and digital art projects in a powerful and cost-effective way.

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Blender

Programme Highlights

1 Hour 3D Animation Experience

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3D Blender Ingenuity Bootcamp Intermediate

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3D Animation – Creativity Winter Camp 

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3D Blender Ingenuity Bootcamp Advanced

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3D Blender Ingenuity Bootcamp Foundation

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 Other Learning Experiences

Certificate in Creative Digital Media Design

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Computer Programming

Python Web Framework Development

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Frontend Web Develope

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Backend Web Developer

Python Digital Media Tools Development

Coding

RTTP From Maya and 3ds Max to Blender

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DECT Training Program

Advanced Game Programming

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Technical Artist for Game Development