3D Digital Design and Applications
Practical Applications of 3D Software
Students will use Blender, a powerful open source software, to learn 3D creative media production including 3D modeling, texturing, UV editing, character skeleton setting, video lighting simulation, and animation keyframe setting.
The course will teach the theory of 3D media production and the operation of Blender. From interface and common functions of Blender to model topology and character creation, students will learn the complete 3D animation production process and get started quickly through this course. Our courses are designed to be delivered in a close teacher-student interactive form with instructor demonstrating 3D media production cases and teacher assistants assisting students’ hands on experiences right on the spot.
Each case study is accompanied by an assignment for students to complete on their own to allow students' knowledge to be assessed after class. By the end of the course, each student/group should be able to produce basic 3D character design and simple 3D animation sets independently.
What you will learn
Blender: a powerful 3D software with professional application prospects and functions
Learn to make simple 3D character models which can be used for production of games and animation
Learn to create 3D models using sculpting tools
3D modeling with a focus on solid models, mainly for illustrations
A multifunctional and free open source 3D software
The course guides students throughout the design process, starting from initial
design to the final product, in order to prepare students for different application
scenarios, including making video games, models that can be used for 3D printing, and scenery illustrations.
Introduction to Blender's basic structure
and operation concepts
Starting from scratch, students will learn and understand the production process of Blender 3D models and applications of the software. For some of the key functions, there will be several practice opportunities to help students have a more thorough grasp of the software's applications.
Fee: $ 1800
(3 hours per lesson, Total 3 lessons)
Making low polygon
computer game character models
The final goal is to build a game world. We will begin with using simple geometric shapes to make different characters.
In addition to the basic characters, game-related items such as objects, buildings, terrain and backgrounds are all modeled in a simple way, making it easier for students to master the prodcution workflow. From modelling, coloring, motion processing to rendering, every step is desgined to fit together with the subsequent game production and generation.
Fee: $ 2400
(3 hours per lesson, Total 4 lessons)
The first step into the 3D world" Blender Modeling and Animation Production Seminar
Krystal Institute and Nang Yan College are jointly organizing a series of DECT career courses, focusing on professional techniques, practical tips and spiritual insights, so that those who are new to the field can find the know-how to take their professional skills to the next level.
At present, commonly-used 3D software in the market are either too simplistic, or paid. If you want a sufficiently functional and free software, Blender is the best choice.
In this seminar, we will introduce several areas of application for Blender, mainly through practical demonstrations. First of all, we will show and introduce the process of making Low-Polygon models, which are mainly used in game production. Another featured project is to use the sculpting function for making figurine models. Together with 3D Printing technology, the ultimate goal is to make your own figurines or model accessories.
Quota：30 participants Length：1.25 hours
Language︰Activities, sharing and Q&A sessions will be conducted in
Analyze and compare commonly-used 3D graphics software in the industry Introduce the functions of Blender, the 3D graphics software
Blender 3D modeling demonstration:
1. Low-Poly Modeling
3. UV Mapping
4. Rendering Presentation of game animation examples made with Blender
Date：September 30, 2022 (Friday)
Time：7:00 pm - 8:15 pm
Venue：Online seminar (Zoom)
Mr. Chris Kwok
Mr. Chris Kwok has more than 20 years of experience in the design and production field, from graphic design to creating interactive content for multiple brands and media, such as Cartoon Network Asia Pacific and FANCL. Mr. Kwok has participated in the production of over 20 international movies like “The Leakers”, “She Remembers, He Forgets”. Mr. Kwok also participated in the production of games and interactive experiences, such as educational games for Smallcampus.net of Hong Kong Education City Limited. He is active in the digital entertainment industry, participating in events such as the Indie Zone of ACGHK with “Dokidoki Daily”, and in the 2020 TGS with “foodieFrog”. Mr Kwok has a wealth of experience applying software such as Adobe Series, Final Cut Pro, Clip Studio Paint, and Unity in design and multimedia projects.
Mr. Andy Yeung
Engaged in art design related industries for many years, served as art director or director of art department of many newspapers and advertising companies, and has extensive and in-depth understanding and production experience in art-related work such as printing graphic design, illustration production and online platforms. In the early years, he wrote column articles for Computer Square Magazine, mainly introducing art software, hardware and software usage. Later, he wrote art software teaching books for Taiwan Publishing House. In terms of teaching experience, he has served in many As the head of the company's art department, he produced and taught training courses related to art printing or software for middle school students and internal employees. Later, he also served as a tutor or teaching assistant for short-term training courses in many primary and secondary schools.
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