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Micromaster in Game and Interactive Experience Design Certificate Course

Micromaster in Game and Interactive Experience Design Certificate Course

This course will teach students the methodology and process of creating games and interactive experiences.

This program is designed for professional animators, industrial designers, and multimedia designers to learn new tools, affordably enhance their workflow, and effortlessly express their creativity.
 
Open-source software such as Blender, GIMP, Audacity, and Godot are effective alternative multimedia production tools to more well-known closed-source software. By applying them to each step in the production pipeline, students acquire the ability to bridge the assortment of software above at zero software subscription costs. 

In this course, students will use these open source software to create 2D platformers, 3D FPS games and 3D top-down shooters. From initial game conception, win-lose logic and condition determination, to game asset design and export settings, students will participate in every step of production and witness the entire game production process.

(Target Audience:
3D artists, digital artists, game artists, game designers, game developers, interactive experience designers

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Course content is shown as below.

Module 1: Unity 2D Platformer Game Prototype Development  (15 hours)
1. Introduction to 2D Platformer Game Prototype Development with Unity (3 hours)
- Project settings
- System Interface (2 by 3 settings)
- Game logic flow
- UI flow

2. Game asset drawing with Krita (2 hours)
- Krita interface
- Canvas setup and content creation
- Output settings

3. UI design and drawing with Inkscape (2 hours)
- Inkscape interface
- Canvas setup and content creation
- Output settings

4. Game logic development for 2D platformer games (6 hours)
- Character movements
- State machine (Animator)
- Tile map editor (Level design)
- Interaction with character
- Particles
- Sounds
- Simple enemy AI
- Win and lose logic 
- UI settings

5. Export settings for 2D platformer games (2 hours)
- Export settings with WebGL
- Information on Android and IOS development

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Module 2: Unity 3D FPS Game Prototype Development (15 hours)

1. Introduction to 3D FPS Game Prototype Development with Unity (3 hours)
- Project settings
- System Interface (2 by 3 settings)
- Game logic flow
- UI flow

2. Game asset development with Blender (Low polygon) (6 hours)
- Blender interface
- Low polygon modelling techniques
- Basic UV mapping
- Exporting assets

3. Game logic development for 3D FPS games (6 hours)
- Character movements
- State machine (Animator)
- Tile map editor (Level design)
- Interaction with character
- Particles
- Sounds
- Simple enemy AI
- Win and lose logic 
- UI settings

4. Export settings for 3D FPS games (2 hours)
- Export settings with WebGL
- Information on Android and IOS development

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Module 3: Unity 3D Top-Down Shooting Game Prototype Development (15 hours)

1. Game asset development with Blender (Low polygon) for top-down games (6 hours)
·       Intermediate Blender interface
·       Intermediate low polygon modelling techniques
·       Intermediate UV mapping
Exporting assets

2. Game logic development for 3D top-down games (6 hours)
- Character movements
- State machine (Animator)
- Tile map editor (Level design)
- Interaction with character
- Particles
- Sounds
- Simple enemy AI
- Win and lose logic 
- UI settings

3. Export settings for 3D top-down games (2 hours)
- Export settings with WebGL
- Information on Android and IOS development

4. Game integration techniques (1 hour)
- Integration techniques for top-down shooter games)


45

English

Learning Outcomes

1. Learn the basics of developing 2D platformer games
2. Learn the basics of developing 3D top-down shooter games
3. Be able to produce a customized 3D top-down shooter game for use in web-based and mobile applications.

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