Blender 中的材質與紋理

本課程將教授如何創造、使用以及處理Blender中所有種類的紋理與材質。
材質控制著網格、曲線、體積和其它物件的外觀。它們定義了物件的組成物質、顏色、紋理,以及與光照的交互。而紋理能讓3D物件看起來更逼真,用家除了能自行繪製紋理以外,也能夠使用實際的物件照片充當紋理,以獲得更逼真的效果。
學生將在課程中透過實踐學習不同處理材質和紋理的技術,最終能夠自行完成材質和紋理的創造或添加。
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中文
學習成果
1. 掌握創建Blender中著色器編輯器(Shader Editor)的操作方法
2. 掌握將程序化紋理與圖像相結合的方法
3. 理解玻璃和體積等複雜材質的基本原理
4. 理解使用輔助物件來控制材質的外觀的方法

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