Blender 角色骨架綁定及動畫製作

本課程將帶領學生在Blender中逐步完成3D角色的骨架綁定。
骨架綁定是3D角色製作中的重點,具體是指為製作好的3D模型架設骨架系統,使之能夠按照動畫師的意願動起來,為之後的具體動作製作做好鋪墊。
學生將首先學習骨架和綁定系統的工作原理,瞭解父級、坐標系統、局部空間等綁定過程中涉及的相關概念。之後,學生將在實踐中逐步掌握綁定3D角色的方法,在課程結束時,他們將能夠獨立完成角色的骨架綁定。
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中文
學習成果
1. 掌握在Blender中為動畫和視頻遊戲製作3D角色的方法
2. 掌握使用骨架進行綁定的詳細方法
3. 理解Blender中的坐標系統和重量工具
4. 熟練掌握Blender的綁定功能

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