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(一)遊戲製作基本理論和流程介紹

(I) Introduction to the Basic Theory and Process of Game Production

本章節所教授的知識主要集中於遊戲軟件製作的智識層⾯,學生將了解到遊戲的製作流程和平台發佈概念。同時,教師將會向學生介紹開源的遊戲製作引擎Godot的介面與基礎操作,為學生今後進一步學習遊戲製作打下基礎。

作為一款免費的 2D/3D 遊戲製作引擎,Godot提供了完整的一套通用工具,這為使用者省去了開發工具的時間,令他們更能專注於遊戲製作。使用者製作好遊戲後,只需按一個鍵,便能將作品匯出至數種平台,相關平台包括主流桌面平台(Linux,、macOS、Windows)、行動平台(Android、iOS),以及網頁(HTML5))平台。

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中文

學習成果

1. 了解遊戲種類、製作理論及開發流程
2. 學會Godot介面和基礎操作
3. 學會場景和節點基礎操作
4. 掌握Godot腳本(Native,C#,GDScript)
5. 學習Gdscript基礎
6. 學會播放器控制
7. 理解剛體、物理、碰撞器的基礎應用

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