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Blender Character Rigging

Learn Blender Character Rigging Step-by-Step from Scratch
using Blenders Powerful Rigging Features. Go from Noob to Pro



Start date: TBC

Location: InnoCentre, 72 Tat Chee Avenue, InnoCentre, Kowloon Tong, Kowloon, Hong Kong

*A professional certificate* will be awarded by Krystal Institute upon completion of the course.

Step-by-Step Easy To Follow Formula Based System

Blender Character Rigging For Beginners is taking the students through a step-by-step process in rigging a high-quality 3D human character from scratch using blender's powerful rigging features.

This course is considered volume two of  "Blender 3D Modelling for Beginners" Course where you learned to model a realistic 3D human figure from scratch without any reference using a formula based system.

You, however, will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or use your own blender character model.

The student will start by placing the required bones onto a realistic 3D human figure model and learn at the same time how to develop it into an advance rigging system.

You will do this by learning in detail how blender's bones and rigging systems work. We will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for 3D human character motion.

Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character.

This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch.


Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so we will explain in detail how to understand and use the rigging system for students who are completely new to this subject.


What you will learn

  1. You will learn how to rig a 3D human character in Blender for animations and video games

  2. You will learn how to use Blender software and become proficient with its rigging features

  3. You will understand how bones in blender work for rigging in detail

  4. You will learn how to work with bones using world, local, pose and local with parent space

  5. You will understand blender coordinate systems

  6. You will understand how to use all blender weight tools

  7. You will understand Axis Angle, Euler Angles and Quaternion Rotations


  1. Mac or PC capable of Running Blender Version 3.0 or above

  2. Should complete the Part01 Blender 3D Modelling for Beginners Course

Who this course is for:

  1. Artists who want to learn how to rig human characters in Blender

  2. Game Developers who want to learn 3D human character rigging in Blender

  3. Complete beginner artists who are willing to push themselves to learn 3D rigging


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