Pre-Visualization Workshop

Help  filmmakers plan complex visual effects and animated sequences for
major motion pictures before actual Film shooting

Cantonese

Face-to-Face

Start date: TBC

Location: InnoCentre, 72 Tat Chee Avenue, InnoCentre, Kowloon Tong, Kowloon, Hong Kong

*A professional certificate* will be awarded by Krystal Institute upon completion of the course.

We will teach students the fundamentals of staging, pacing, layout, camera and scene setup. The objective is to get the students comfortable and confident with translating pre-established storyboards into a working, coherent 3D sequence.

 

 

1. Introduction to Pre-visualization (Previs)

What is previs? Why is it important? Learn about previs's place in the filmmaking process and its importance to telling a coherent story, before reviewing and analyzing three sample storyboarded sequences. Course overview and workshop expectations will be discussed.

Action: Select storyboarded sequence to use as inspiration for workshop project.

 

2. Introduction to Pre-visualization (Previs)

Having selected a segment of storyboard for a semester project, learn how to analyze a sequence and break it down to the required elements. This session will also cover planning and organizational tools/habits that help create efficient work sessions and a productive workplace environment.

Action: Create a breakdown document and plan out all elements needed for the sequence.

 

3. Constraints

Proper setup of a scene is the foundation for making complex animations that are easily modified. Organizational techniques and simplified setups (constraints) that are the building blocks to iterate quickly will be discussed.

Action: Build the master scene with all assets organized for production.

 

4. Animation in Previs vs. Final Animation

In previs, the artist needs to provide enough information through their character’s performance to motivate the camera. The mood or dramatic intent of the scene also needs to be clear. The differences between animation for previs and final animation, including the need to work quickly while leaving “room” for the animator to create the performance, will be discussed.

Action: Begin previs animation process.

 

5. Cameras in Previs and in a Real Environment

We’ll cover the differences between a real camera vs. a CG camera and why it’s important to keep it “real” to tell the complete story.

Action: Refine blocking animation and start to add camera setups.

6. Lighting & Rendering

Analyze basic lighting setups and learn how this powerful tool can add emotion and affect to the tone of a film.

Action: Add lighting and begin beauty renders of shots.

 

7. Delivering a Previs Sequence

In this final session, we’ll put everything we’ve learned into one final sequence.

010_002.jpg

What you will learn

In Previsualization Basics for Animators you’ll build on your existing animation abilities by: learning how to read a script, planning a sequence, experimenting with cameras, and adding temporary effects. By the end of this workshop, you will have taken part of a script and created your own previs sequence!

Once you’ve finished our workshop, you’ll have learned the following skills:

  1. How to read a script and plan out a visual sequence with clear story points

  2. The basics of cinematography and how to work with different cameras to create a coherent visual style

  3. How to work fast and efficiently to animate quickly, allowing you to get feedback from your animation lead or director early on

  4. Understand and translate the most essential parts of a story into your animation

010_001.jpg

Requirements

  1. Mac or PC capable of Running Blender Version 3.0 or above

  2. Previsualization Basics for Animators requires you to have a working knowledge of, and experience with, Blender

Who this course is for:

  1. This course allows a director, cinematographer, production supervisor, or VFX supervisor to experiment with different staging and art direction options—such as lighting, camera placement and movement, stage direction and editing—without having to incur the costs of actual production.

UFO_Moment.jpg

1 Hour 3D Animation Experience

X-max5.jpg

3D Animation – Creativity Winter Camp 

4.webp

3D Blender Ingenuity Bootcamp Foundation

4.webp

3D Blender Ingenuity Bootcamp Intermediate

4.1.jpg

3D Blender Ingenuity Bootcamp Advanced

AEnB2Uoy1xT2W7sNbdYa7vX4yWkkaYq6Wm1r1G9qnWLlkLTSi-o4vGvsDsw0seNRMlhFNLMLRUW1cS2scltIDnAuWU

 Other Learning Experiences

RTTP From Maya and 3ds Max to Blender

RTTP.jpg
20210813_102521.jpg

DECT Training Program

Advanced Game Programming

Image by Nassim Allia
TAGD.webp

Technical Artist for Game Development

Certificate in Creative Digital Media Design

Creative_cover.jpg
Frontend_cover.jpg

Certificate in Frontend Web Developer

Certificate in Backend Web Developer

Backend_cover.jpg
Python_Flyer_cover.png

Python Web Framework Development

Python Digital Media Tools Development

Coding

Certificate in Metaverse Development Assistant

metaverse-woman-in-vr-glasses-playing-ar-augmente-2022-02-01-21-15-52-utc.jpg
I&G_home.png

Practical Applications Of Digital Image Processing

Krita_home.png

Practical Applications Of Computer Graphics

Practical Applications Of 3D Software

home.png
UXUI_home.png

Practical Applications Of UX/UI

3D_print_home.png

Practical Applications Of 3D Printing