技术美工课程
游戏编程人员和制作人员之间通常存在一些不能磨合的问题,技术美工便是他们之间的桥梁。我们的技术美工课程便为相关人士提供了一个成为桥梁的机会。当今世界,涵盖编程和制作的课程十分普遍,但像我们这样针对技术美工的课程却非常罕见。对于有志在游戏领域做出一番事业的青年朋友,此课程无疑是您通往梦想道路的开端。
技术美工帮助取舍产品制作过程中的工具包,增加图形生产的效率,让游戏生产流程的设置及运作更加流畅。
技术美工需要熟悉游戏的各个领域(包括灯光设置、贴图以及与图形相关的程序语言(例如Shaders)),有广泛的知识背景(并有能力将他们精准运用到项目制作中的具体环节),具有良好的团队合作能力和沟通能力。在开发过程中,技术美工还需要不时探索一些新技术,将其在培训或指导的过程中与团队分享,并借助团队把理论付诸于实践。
课程目标
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学期为一年的全日制脱产课程,亲身感受生产製作
帮助梦想成爲技术美工的有志青年实现理想 -
为学员提供一流的培训的课程,使之精通各种CG制作工具,包括Maya和3D Max、Blender等
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使学员了解各种脚本语言,例如:MEL scripts,Max scripts, C++, Visual Studio等
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使学员熟悉不同的硬件架构(如Xbox, PlayStation),以及各种PC图形系统(如Nvidia和ATI)
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引导学员利用各种游戏引擎实践CG图形生产流程
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使学员熟悉游戏引擎的发展现状及其局限性
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使学员掌握:灯光、渲染、纹理化、建模、设定、粒子系统动画以及图形相关的编程语言(如Shaders)。
是学员熟悉图形生产流程及
Foundational Modules:
Module Code
Module Name
Description
Introduction to Video Game Development
ntroduces the students to the world of video game development and production.
Elements of Game Systems
Introductory module to the different subsystems contained in a computer game.
Modeling and Art Tools for Game Production
Introduces the modeling and art tools commonly used to create game assets and artwork.
The software tools include 3DS Max, Maya, Photoshop, ZBrush and BodyPainter.
Game Programming Tools & Technologies
Introduces the programming tools and technology used in game development.
The software tools include Microsoft Visual Studio 2005, NVidia FX Composer, Direct3D, HLSL and XNA.
Principles of 3D Mathematics for Games
Foundation module in basic 3D mathematics concepts and equations utilized in games.
Principles of Computer Graphics
Foundation module in basic computer graphics concepts and techniques utilized in games.
Technical Artist Modules:
Module Code
Module Name
Description
Principles of Fine Art
Basic module in the principles of fine art and the application of these principles to create digital art and models for games.
Animation for Games
Basic module in real-time animation for technical artists.
Students will be taught important techniques and concepts needed to create assets for real-time animation in computer games.
Modeling Buildings & World Objects
This module focuses on modeling of buildings, common infrastructures and background objects.
Modeling Ecology & Artificial Environment
This module focuses on modeling and virtual recreations of natural environments, ecologies, trees and plants.
Character and Animal Modeling
This module focuses on modeling of virtual characters of both humanoid and non-humanoid nature.
Vehicle & Machinery Modeling
This module focuses on modeling of vehicular objects and other mechanical machineries.
Terrain Sculpting & Modeling for Games
This module teaches students how to sculpt and create terrains for the virtual environments in games.
MaxScript Scripting
This is an advanced module that introduces scripting for 3DS Max to students. Students will learn how to create basic scripts that would allow them to work more productively as technical artists.
MELScript Scripting
This is an advanced module that introduces scripting for Maya to students. Students will learn how to create basic scripts that would allow them to work more productively as technical artists.
Shader Technology (HLSL)
This is an advanced module that introduces programmable shaders to students. Students will learn how to manipulate and modify shader programs to achieve different visual effects.
Game Design & Production Modules:
Module Code
Module Name
Description
Building the Game Team
This is an exercise in creating a small game development team.
Students will be exposed to team dynamics and how to create the right mix of talents for the game team.
Game Design
This is an exercise in designing a new game.
Students will be guided to create interesting game mechanics or gameplay as well as to consider design issues like creating the “fun” factor and addictiveness to the game that they will develop.
Game Production
This is an exercise in setting up the game production pipeline.
Game production techniques will be taught to students to help them manage the production process of their game projects.
Game Development
This is an exercise in the actual development of the student’s game title.
The instructors will be mentoring the students during the actual game development process.
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