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技术美工课程

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游戏编程人员和制作人员之间通常存在一些不能磨合的问题,技术美工便是他们之间的桥梁。我们的技术美工课程便为相关人士提供了一个成为桥梁的机会。当今世界,涵盖编程和制作的课程十分普遍,但像我们这样针对技术美工的课程却非常罕见。对于有志在游戏领域做出一番事业的青年朋友,此课程无疑是您通往梦想道路的开端。


技术美工帮助取舍产品制作过程中的工具包,增加图形生产的效率,让游戏生产流程的设置及运作更加流畅。

技术美工需要熟悉游戏的各个领域(包括灯光设置、贴图以及与图形相关的程序语言(例如Shaders)),有广泛的知识背景(并有能力将他们精准运用到项目制作中的具体环节),具有良好的团队合作能力和沟通能力。在开发过程中,技术美工还需要不时探索一些新技术,将其在培训或指导的过程中与团队分享,并借助团队把理论付诸于实践。

Game Console

课程目标

  • 学期为一年的全日制脱产课程,亲身感受生产製作
    帮助梦想成爲技术美工的有志青年实现理想

  • 为学员提供一流的培训的课程,使之精通各种CG制作工具,包括Maya和3D Max、Blender等

  • 使学员了解各种脚本语言,例如:MEL scripts,Max scripts, C++, Visual Studio等

  • 使学员熟悉不同的硬件架构(如Xbox, PlayStation),以及各种PC图形系统(如Nvidia和ATI)

  • 引导学员利用各种游戏引擎实践CG图形生产流程

  • 使学员熟悉游戏引擎的发展现状及其局限性

  • 使学员掌握:灯光、渲染、纹理化、建模、设定、粒子系统动画以及图形相关的编程语言(如Shaders)。
    是学员熟悉图形生产流程及

Foundational Modules:

Module Code

Module Name

Description

FINT

Introduction to Video Game Development

ntroduces the students to the world of video game development and production.

FELG

Elements of Game Systems

Introductory module to the different subsystems contained in a computer game.

FMAT

Modeling and Art Tools for Game Production

Introduces the modeling and art tools commonly used to create game assets and artwork.
The software tools include 3DS Max, Maya, Photoshop, ZBrush and BodyPainter.

FGPT

Game Programming Tools & Technologies

Introduces the programming tools and technology used in game development.
The software tools include Microsoft Visual Studio 2005, NVidia FX Composer, Direct3D, HLSL and XNA.

F3DM

Principles of 3D Mathematics for Games

Foundation module in basic 3D mathematics concepts and equations utilized in games.

FPCG

Principles of Computer Graphics

Foundation module in basic computer graphics concepts and techniques utilized in games.

Technical Artist Modules:

Module Code

Module Name

Description

TART

Principles of Fine Art

Basic module in the principles of fine art and the application of these principles to create digital art and models for games.

TANI

Animation for Games

Basic module in real-time animation for technical artists.
Students will be taught important techniques and concepts needed to create assets for real-time animation in computer games.

TBWO

Modeling Buildings & World Objects

This module focuses on modeling of buildings, common infrastructures and background objects.

TEAE

Modeling Ecology & Artificial Environment

This module focuses on modeling and virtual recreations of natural environments, ecologies, trees and plants.

TCHA

Character and Animal Modeling

This module focuses on modeling of virtual characters of both humanoid and non-humanoid nature.

TVMM

Vehicle & Machinery Modeling

This module focuses on modeling of vehicular objects and other mechanical machineries.

TTMG

Terrain Sculpting & Modeling for Games

This module teaches students how to sculpt and create terrains for the virtual environments in games.

TMXS

MaxScript Scripting

This is an advanced module that introduces scripting for 3DS Max to students. Students will learn how to create basic scripts that would allow them to work more productively as technical artists.

TMLS

MELScript Scripting

This is an advanced module that introduces scripting for Maya to students. Students will learn how to create basic scripts that would allow them to work more productively as technical artists.

TSDR

Shader Technology (HLSL)

This is an advanced module that introduces programmable shaders to students. Students will learn how to manipulate and modify shader programs to achieve different visual effects.

Game Design & Production Modules:

Module Code

Module Name

Description

GMGT

Building the Game Team

 This is an exercise in creating a small game development team.
Students will be exposed to team dynamics and how to create the right mix of talents for the game team.

GMDS

Game Design

This is an exercise in designing a new game.
Students will be guided to create interesting game mechanics or gameplay as well as to consider design issues like creating the “fun” factor and addictiveness to the game that they will develop.

GMPR

Game Production

This is an exercise in setting up the game production pipeline.
Game production techniques will be taught to students to help them manage the production process of their game projects.

GMDV

Game Development

This is an exercise in the actual development of the student’s game title.
The instructors will be mentoring the students during the actual game development process.

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