Blender Character Rigging and Animation
This course will lead students to rig the 3D characters in Blender step-by-step.
Rigging is a key point in 3D character production, which specifically refers to setting up the skeleton system for the finished 3D model, so that it can move according to the animator's wishes, which would pave the way for designing specific character actions later on.
Students will first learn how the rigging system works, and understand the relevant concepts involved in the rigging process such as parent, coordinate system, and local space. After that, students will gradually master the method of 3D character rigging in practice, and by the end of the course, they will be able to rig characters independently.
30
Chinese
Learning Outcomes
1. Master the way of rigging a 3D character in Blender for animations and video games
2. Understand how to work with bones for rigging in details
3. Understand the coordinate systems and the weight tools in Blender
4. Become proficient with the rigging features of Blender
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培訓專業教師計劃是維持數譜生態系統的基石。這是一個可擴展的專業發展模式,當中全面的 DECT 內容和學習管理系統可分別為教師提供相關支持。
學生展才計劃為學生提供在全球數字經濟中不可或缺的知識、技能和工具, 有助學生掌握在未來世界中出類拔萃的生存技能,脫穎而出。
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一項綜合計劃,旨在為個人 和公⺠提供必要的數字能力和軟技能,以便在數字經濟中生存。為了在數字時代保持競爭力和繁榮,各國需要為其公⺠提供必要的知識、技能和工具。