We develop real-time simulation tools that prioritize low memory consumption, realism, and enables dynamic interaction with model objects.
Alongside theoretical research, we have developed in-house tools for simulating physical environments. They include 3D asset viewers, exporters for Blender that encourage interoperability, and proprietary shadow and terrain modeling tools.
Modelling real world dynamics in real-time
Research & Development
Our Research Topics
We have expertise in 3D graphics programming: producing shaders, game effects, manupulating camera angles, rendering SFX, and creating game terrain and eco-systems.
Powering 3D graphics rendering
By applying intelligent methods to graphic design, we can build massive, realistic virtual worlds effortlessly.
Applying machine learning methods to design
Using in-house tools, we simulate massive networks of machines and players to test for scalability.
Operating massive networks efficiently
Modeling and playback of interactive soundscapes, powered by our live environment simulation capabilities
Delivering immersive auditory experiences
Browse the open-source projects integrated with our Digital Economy Core Technology curriculum and platform