3D Digital Design and Applications

Practical Applications Of 3D Software

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Cantonese

in Preson

45 Hours

Students will use Blender, a powerful open source software, to learn about 3D creative media production including 3D modeling, texturing, UV editing, character skeleton setting, video lighting simulation, and animation key frame setting.

 

The course will teach the theory of 3D media production and the operation of Blender from the beginning to the end. From the interface and common functions of Blender to model topology and character creation, students will learn the complete 3D animation production process and get started quickly through this course. The instructor will demonstrate a number of 3D media production cases and answer students' questions on the spot, creating a harmonious classroom atmosphere with close teacher-student interaction.


Each case study is accompanied by an assignment for students to complete on their own so that the instructor can assess the students' knowledge after the class. By the end of the course, each student/group should be able to complete basic 3D character design and simple 3D animation sets independently.

What you will learn

  1. Blender: a powerful 3D software with good application prospects and functions

  2. Learn to make simple 3D character models which can be used for making games and animation

  3. Learn to create 3D models mainly using sculpting tools

  4. 3D modelling with a focus on solid models, mainly for illustrations

Course Description

  1. A multifunctional and free open source 3D software.

  2. The course guides students throughout the design process, starting from initial

  3. design to the final product, in order to prepare students for different application

  4. scenarios, including making video games, models that can be used for 3D printing, and scenery illustrations.

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Introduction to Blender's basic structure and operation concepts

Starting from scratch, students will learn and understand the production process of Blender 3D models and applications of the software. For some of the key functions, there will be several practice opportunities to help students have a more thorough grasp of the software's applications.

  1. Introduce the development of Blender and the software's basic operations (lesson 1)

  2. Demonstrate the creation of a simple model, as well as basic material settings and rendering, and guide students in practice (lesson 1)

  3. Demonstrate and make another set of models with different tools and techniques, as well as guide students in practice (lesson 2)

  4. Further explanation of material settings and rendering techniques (lesson 2)

  5. Introduce other important functions of Blender, and guide students to try and practice (lesson 3)

  6. Produce a simple animation (lesson 3)

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Making low polygon computer game character models

The final goal is to build a game world. We will begin with using simple geometric shapes to make different characters.

In addition to the basic characters, game-related items such as objects, buildings, terrain and backgrounds are all modeled in a simple way, making it easier for students to master the prodcution workflow. From modelling, coloring, motion processing to rendering, every step is desgined to fit together with the subsequent game production and generation.

  1. Introduction to the Blender software tools related to the course topic and their basic applications (lesson 1)

  2. Demonstrate making a simple humanoid or creature model, and guide students in practice (lesson 1)

  3. Demonstrate making another simple low polygon model and guide students in practice (lesson 2)

  4. Further introduction to material settings and rendering techniques (lesson 2)

  5. Students will be instructed to do basic character design, which will be converted into a three-dimensional model, then students will be instructed to try out the model and practice (lesson 3)

  6. Making a simple game background (lesson 4)

  7. Combining the created background and characters to produce a simple animation (lesson 4)

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Making sculpture-based models of monsters and other creatures

This topic focuses on using the Sculpt tool to sculpt and manipulate creature models with large areas of curved surfaces and complex textures.

  1. Introduction to Blender's sculpting tools related to the course topic, and their basic applications (lesson 1)

  2. Demonstrate making the first creature model and guide students in practice (lesson 1)

  3. Demonstrate making the second creature model and guide students in practice (lesson 2)

  4. Further introduction to material settings and rendering techniques (lesson 2)

  5. Students will be instructed to do basic character design, which will be converted into a three-dimensional model, then students will be instructed to try out the model and practice (lesson 3)

  6. Continuing the production of student-designed creature characters (lesson 4)

  7. Introduction to high-poly, low-poly models and topology (lesson 4)

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Modelling through rendering static illustrations, such as city scenes, space bases, etc.

This topic focuses on the use of editing tools to produce and handle large-scale scenes, as well as various mechanical structures.

  1. Introduction to Blender's model editing tools related to the course topic, and their basic applications (lesson 1)

  2. Demonstrate making the first mechanical model and guide students in practice (lesson 1)

  3. Demonstrate making the second architectural model and guide students in practice (lesson 2)

  4. Further introduction to material settings and rendering techniques (lesson 2)

  5. Students will be instructed to do basic background or mechanical design, which will be converted into a three-dimensional model, then students will be instructed to try out the model and practice (lesson 3)

  6. Continuing the production of student-designed background or mechanical design models (lesson 4)

  7. Texture creation and rendering (lesson 4)

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The first step into the 3D world"

Blender Modeling and Animation Production Seminar

Krystal Institute and Nang Yan College are jointly organizing a series of DECT career courses, focusing on professional techniques, practical tips and spiritual insights, so that those who are new to the field can find the know-how to take their professional skills to the next level.

At present, commonly-used 3D software in the market are either too simplistic, or paid. If you want a sufficiently functional and free software, Blender is the best choice.

In this seminar, we will introduce several areas of application for Blender, mainly through practical demonstrations. First of all, we will show and introduce the process of making Low-Polygon models, which are mainly used in game production. Another featured project is to use the sculpting function for making figurine models. Together with 3D Printing technology, the ultimate goal is to make your own figurines or model accessories.

Quota:30 participants

Length:1.5 hours

Language︰Activities, sharing and Q&A sessions will be conducted in Cantonese

Fee:Free

Course Contents:

Analyze and compare commonly-used 3D graphics software in the industry

Introduce the functions of Blender, the 3D graphics software

Blender 3D modeling demonstration:

1. Low-Poly Modeling

2. Sculpting

3. UV Mapping

4. Rendering

Presentation of game animation examples made with Blender

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Date:September 15 & 22, 2022 (Thursday)

Time:7:00 pm - 8:30 pm

Venue:G/F - Classroom 4, InnoCentre, 72 Tat Chee Avenue, Kowloon Tong, Kowloon

Trainer Profile

Mr. Chris Kwok

Mr. Kwok has more than 20 years of experience in the design and production field. From graphic design to create interactive content for multiple brands and media, such as Cartoon Network Asia Pacific and FANCL. Mr. Kwok has participated in the production in over 20 international movies like “The leakers” , “She Remembers, He Forgets”. Mr. Kwok also participated in the production in games and interactive experience.

Mr Kwok has a wealth experience applying software such as Adobe Series, Final Cut Pro, Clip studio paint, Unity in design and multimedia project.

Trainer Profile

Mr. Andy Yeung

Engaged in art design related industries for many years, served as art director or director of art department of many newspapers and advertising companies, and has extensive and in-depth understanding and production experience in art-related work such as printing graphic design, illustration production and online platforms. In the early years, he wrote column articles for Computer Square Magazine, mainly introducing art software, hardware and software usage. Later, he wrote art software teaching books for Taiwan Publishing House. In terms of teaching experience, he has served in many As the head of the company's art department, he produced and taught training courses related to art printing or software for middle school students and internal employees. Later, he also served as a tutor or teaching assistant for short-term training courses in many primary and secondary schools.

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