Krystal Institute is a research institution that aims to empower the people, provide upward mobility, and bridge the global digital divide. We educate the public on knowledge essential to excellence in the digital economy. We empower students by nurturing creativity and providing open-source technology that enables them to capitalize on conceptual knowledge. We are the enabling force behind the 4th Industrial Revolution.
DECT Global Series
The Digital Economy Core Technology (DECT) Global Series teaches the foundational knowledge, skills, and tools that any student requires to be a productive digital citizen. We provide educators with the resources and the expertise to prepare their students for employment in the digital economy. Our research and curriculum are offered via our proprietary learning management system, the Krystal Educational Platform.
Propagated by smartphones, drones, and data, the arrival of the Fourth Industrial Revolution (or Industry 4.0) has led to the creation of a new digital economy underpinned by new technologies and skillsets. Working together with software developers, leading educators, and industry practitioners worldwide, Krystal Institute has defined DECT: core technologies and innovative fields that serve as the common denominator of progress in the digital economy. DECT can be divided under the themes of Digital Arts and Production, Science and Engineering, Digital Literacy, and DECT Studies
What is DECT?
DECT will constantly evolve, always containing the fundamental technologies that are or will be making the greatest impact. In the realm of software: blockchain, data analytics, artificial intelligence, and computer-aided design have already transformed the financial and manufacturing industries.
Excel in the Digital Economy
In terms of hardware: the internet of things, robotics, additive manufacturing, next-generation wireless technologies, and cloud computing have been coupled together to create complex autonomous systems. Meanwhile, user-oriented technologies such as virtual reality, gamification, and user experience design draw biological beings ever closer together through the binary world. Pragmatic educators should deliver education that aligns with the scope of DECT, nurturing learners who will grow to excel in the digital economy.
Our founders have been involved in the training of digital artists since 1998 for City University of Hong Kong’s SPACE Program.
In 2000, our founder created Institute for Digital Technology (IDMT) with Shenzhen University.
In 2006, our founders created the Institute of Digital Game Technology, which operated a Master Program for Advanced Game Platform Program at the Nanyang Technological University (NTU) and Shenzhen University.
Raymond is a pioneer in China and Singapore’s creative industries.
Within NTU, our founders established the Institute of Media Innovation (IMI), establishing Singapore at the forefront of the global interactive digital media revolution.
In China, our founders trained over 6,000 digital artists.